fighting games concepts
i like to develope techniques on things that i do
for example: drawing, games and other philosophy
today keen came over my place and we played fighting games together
we played Puzzle Fighter, Street Fighter Alpha 2 and King Of Fighter 2003 together
as i playing i felt that fighting with human opponent is harder than AI and more fun to play with.
then i have a few idea on how to improve my fighting skills
1- "be caution and prepare for anything"
always expect ur opponent will fight back,
for example, in Street Fighter Alpha 2: jump while holding lower block, and launch ur attack only when u sure that it will hit ur opponent (flying kick or punch)
2- "think a step forward"
u won't be too fast for ur opponent, they can always catch up with u
to overcome ur opponent, think ahead of them and plan further
thus, ur opponent will have harder time catching up with u
3- "action should always follow by another action; and all action should not be meaningless."
actions like defense, offense, keeping distance, even watching and teasing ur opponent is considered an action
every action should be used to achieve what u plan to do, whether u want to lure opponent or making them to think in a particular manner
there should not be any wasted movement or mistake when u are in a fight
and most commonly used and practical would be switching from defense to offense quickly
as if the counter attacks were reflected and launch back to the opponent
this idea i borrowed from "mantis boxing" where in between techniques should have minimum gap
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Fighting Games
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